Deep DevThe Down Low on Winning Apps
Mobile business: it’s not all about the money, money, money
April 20, 2012 by Ken Parmelee
Evidence that mobile budgets are on the up and up is usually seen as cause for celebration, especially amongst vendors looking forward to eating a larger and tastier piece of the technology investment pie. Now, while I like pie as much as the next man, it would be remiss of me—irresponsible even—to ignore the implications of market research released by Antenna Software, the equally-pie-happy vendor I work for, which suggests that the growth in mobile budgets is unsustainable and that we are, as an industry, not doing enough to ensure that we’re earning our keep (read: pie).
I promise not to say anything more about pie if you keep reading. Assuming that you’ve agreed to that ‘bargain,’ you’ll want to hear what Antenna has revealed and why it threatens the rise in mobile business budgets. Here’s the story: Antenna tasked business research specialists Vanson Bourne with surveying 1,000 IT and business ‘decision makers’ on, amongst other things, the adoption they’ve seen when they’ve developed a mobile asset (be it app, web-app, mobile website, storefront, or content portal) for their own workers. In the business, and especially in the US, we call this ‘enterprise’ development. The specific question was: “If you’ve commissioned enterprise mobile projects in the past, to what degree have they been adopted by your employees?” The results of asking this question were quite sobering: only 1 in 4 respondents were able to state that their completed enterprise mobile projects have been taken up by the majority of the employees they were intended for. And 41 percent (i.e. a lot) of the respondents revealed that their enterprise projects have been taken up by only a quarter or less of the employees they were built for.
It is evident from these responses that both time and money being spent on giving employees tools to make their working lives easier and better is potentially going to waste. Moreover, when you consider that, to date, UK and US businesses have already spent an average of $431k on mobility projects and plan to spend an average of $456k on employee-facing mobile development in the next 12-18 months alone, it becomes clear that we’re talking about a lot of time and a lot of money. If businesses are consistently getting a poor return on their investment in mobile it is likely, highly likely even, that they will limit their spending in this area (despite demand), and that’s where the threat to the mobile business budget growth rate comes in.
So, the obvious question is – what’s going wrong? Why are so many enterprise mobile projects being left on the shelf? In my opinion, poor aesthetic and technical design is to blame. Too many apps and mobile websites are built without reference to the end user and without due consideration of the ‘use case’, i.e. why the mobile project is actually being undertaken in the first place. Through speaking to customers about their former/failed projects, it has become clear to me that too many mobile enterprise assets are built without the requisite offline functionality, and suffer from poor user interfaces and/or a failure to leverage the capabilities of the devices they’re running on. It’s also clear that the mobile software implementations which succeed do so because they are dedicated to one specific task or set of tasks (e.g. co-ordinating meeting room bookings), have the capability to keep the user informed as to what they’re doing at any given moment (e.g. they ‘notify’ the user when they are working on a calculation or accessing specific information), and are aggressively tested, in prototype form, in the wild, before they are rolled out across the business as a whole.
As an industry, we need a higher proportion of mobile projects to succeed. To make that happen we need everyone to join in the discussion about best practices and we need to champion them with our own work. The result of failing to do that is unthinkable. The result is less pie, for all of us.
Have you had a challenge rolling out an enterprise mobile app? What’s been the main issue?
The BYOD Battle – Who’s Really in Control?
March 26, 2012 by Ken Parmelee
There is a tempest brewing. If you haven’t noticed there is a full scale battle arising in Mobile Device Management. The issue is the balance of companies that need to control their data and applications and the consumers desire for their own data privacy. As the field of MDM has become saturated, the MDM vendors are differentiating on deeper control of the devices and monitoring.
While great from a corporate perspective, what employee wants text-monitoring abilities to be applied to their device? The essence of BYOD is that it is my device. If the device is corporate issued, the company can/should have ultimate control. With BYOD companies have moved to an opt-in agreement that few non-techies actually understand. Another option in the space is that of a managed, secured container. This allows for the “corporate sandbox” on the device where a company can fully control that space on the device. But in some industries that are more highly regulated, this is not enough.
The newer area for control is virtualization. This can take different forms but most interesting is the concept of separate environments. It has not been demonstrated that this works effectively across a wide array of devices. Ultimately a separation that does not impact personal use of the device is what is needed. IT departments need to be more transparent on what they are tracking and controlling so there is a comfort level with that agreement to allow corporate control.
The one burning question I have is: why aren’t the device manufacturers really jumping on this? Having business and personal profiles could really change the dynamics of the issue if architected well. As little is being done there, what is the everyday user to do? Understand what you are agreeing to when you put your device under corporate control and use common sense with a device you bring to work.
Why Everyone Should Care about SOPA
January 19, 2012 by Ken Parmelee
You may have recently started to hear a lot about SOPA and PIPA, and if you’re struggling with whether you should care or not – you should.

Companies like Google and Wikipedia have taken a strong stance around stopping SOPA with petition movements and site blackouts
SOPA (Stop Online Piracy Act) is a bill that was introduced in US House of Representatives in late October last year. The bill seeks to protect copywritten material internationally. It seeks to do so by going after parties that support sites that distribute copywritten material illegally. In concept this sounds like a great goal: protect US intellectual property (IP) through third-party enforcement. Said another way, it’s difficult to control sites in other countries many times, but Google and many other significant companies in the US can be controlled.
When thought through there are some problems. The internet boomed because of the freedom it created. This freedom includes everything from horrible YouTube music videos to editorials that are shared the world over instantly. This has changed the nature of news and entertainment fundamentally. Isn’t the issue really that these industries have not kept up?
New digital business models need to be created that work. I’ve worked with several companies that are pioneers in taking on the challenge. Rather than looking at digital content as too portable, they are creating distribution channels that make legal consumption so easy and readily available that a consumer doesn’t look for the PirateBays of the world. iTunes and YouTube have done this well with very different models. There will always be the grainy illegal copies of a movie with peoples heads in them that someone gets to DVD or digital download somewhere. With globalization the only way to really control illegal content distribution is through laws common with other nations and enforcement. Embracing mobile channels puts content directly into a consumers hand in a very personal way.The companies that win in that space will drive the future of the news and entertainment industries.
Depending on the outcome, SOPA could have a major impact on many of us, so it’s certainly something to watch.
My Two Cents: Mobile Device Management with Google Apps
November 17, 2011 by Ken Parmelee
Google’s announcement of their new device management – Google Apps Control, is not an unexpected entry to the market. Why does Google’s entree into the mobile market make sense? Just as Apple early on dealt with security blockades in Enterprise adoption due to security concerns, Enterprises continue to voice concerns over Android security. So does Apps Control address the concern? While there are several solutions on the market that can manage Android devices today, Google’s solution includes the coupling with their own device Google Apps Policy application allowing for tighter policy management. While this does not extend to other device types, it does support management of iOS and Windows Phone though available policies vary based on device. In going through the enrollment there were a few surprises.
First, registration is at the domain level. The problem with this is that it creates a “first in” situation. If some department in a company registers for Apps Control they now own the account for the company. If another team, like IT, then goes to sign up, they are locked out. Obviously in a hosted solution this is something that does not work, which also shows somewhat of a blind spot to non-enterprise level adoption. Looking at the policies that Google has enabled, it’s really the basics – Enforce Password, Remote Wipe and Device Lock with the added management of Google’s app suite: Google Mail, Google Contacts, etc. Many large enterprises still have lots of BlackBerries which this solution does not cover. With the price point of $50 per device, per year, it’s not an inexpensive solution but it may provide a “good enough” level of management for some companies. Overall this seems like an attempt to get to market quickly and it will be interesting to see how Google evolves the feature set of Apps Control. While this starts addressing some of the security concerns around Android security, it does not go the distance.
Deep Dev: New Device-Gadgetry Adds Dimension to User Experience
August 18, 2011 by Ken Parmelee

LG and Android take the phone camera from every day tool to nifty gadget by allowing users to convert images to 3D .
Anyone who thought that the iPhone and iPad were going to force commonality in competitors was dead wrong. As much as all the device manufacturers have moved to match the Apple device capabilities and user experience, they are all innovating at an exciting pace to create their own unique capabilities. My team receives all the pre-release devices and evaluates them for our platform. Instead of convergence there is a significant divergence, especially across Android devices. This is everything from form factor and device capabilities to unique software loads. We recently received a set of devices and found much of the new to be gadgetry. One really cool feature for one of the devices is a 3D camera. At first look, this sounds like a gadget too, but the app for the camera actually takes the two camera shots and combines them into layers. In everyday technical use this can provide some depth to shots of machinery, packing materials and packaging to name a few. Combine this with an approval app and you’ve got some unique value. Keep an eye out for some device goodies from Samsung and LG. They both have some really interesting features on the way.
More Posts by Ken Parmelee
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- Mobile business: it’s not all about the money, money, money
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